Personal project I did to further my knowledge of environment concept art workflow in Blender.
The main goal was to design and solve a large-scale 3D environment, focusing on mood, composition, and cinematic framing.
Strongly inspired by the visual language and mood of Death Stranding, I used Megascans assets to build most of the scene ; this way , I could focus on the lighting, mood , and work to achieve a cinematic feel.
I experimented with physics simulations for the first time to add subtle movement and realism to the scene. I also centered on establishing tone through lighting, scale, and lens choices (first time playing with the mm of the camera).
Final Animation